Wednesday, July 7, 2010

Return to the Palace of Silver Princess

Like a lot of gamers my age I am familiar with the module B3: Palace of the Silver Princess, and like most of those gamers my experience is with the "Green" cover version.  Well I had heard about the infamous "Orange" cover version of course, but never hoped I would see it.  Well Wizards of the Coast had changed that when they released the banned Orange version a few years back along with the story of why it was banned/deemed inappropriate.   An interesting bit of game history, but really I think nearly everyone feels that the edited Green version is the better module.


Reading the Orange version with knowledge of the Green is an interesting experience and one that almost always leaves the Orange one coming up a bit short.  Not that the Green version, with edits by Basic Game guru Tom Moldvay, is a stellar module, it does have it's moments.

B3 holds a special place for me since it is the first module I ever bought specifically to run and not play in.  There was a lot for a neophyte DM like myself in 1981 to like.  The programmed adventure in the beginning was a nice touch to kid just learning how to also program the computers in Jr. High.  Arik of the Hundred Eyes was an awesome sounding bad guy and one I had hoped would make another appearance one day. And it was easy for me to place this all in Glantri from the Expert Set, it seemed to fit well with other things I had going on at the time.

Reading over the Wizard's site this past weekend got me thinking.  I have wanted to use B3 in my kids' game for a while now.  Thanks to the maps (linked below) from the Vaults of Pandius and the update to D&D 3.0 version of the monsters and encounters I could run this is as-is for them now.  Of course I'll want to bump the encounters up a bit to make them more challenging.   Course the maps are for the Green version and 3.0 update is for the Orange version. 

I think I'll take a suggestion from Wizards and run this as "Return to the Palace of the Silver Princess".  The events of the "green" cover happened many years ago, but something went wrong that lead to the events of "orange" cover.  The Eye of Arik wasn't destroyed properly and soon the entire area became cursed.  Ellis the Strong (The Silver Warrior) became the the cause in the minds of the locals.  While the evil energies pouring out of the fragmented eye caused mutations in all living things in the castle.  Plants became vampire roses and archer bushes, the staff became Ubues (gotta explain them somehow), Aliegha, Catharandamus and the dwarves Boron and Xyzom were adventurers that came here previously and are now coming under the affects of the Eye.  Catharandamus is going insane, thinking he can summon Arik, Aliegh is turning into a wolf (or bear or a bear-wolf crossbred-thingy) and the dwarves are slowly becoming orcs.  I do plan on using Candella and Duchess, as randomish NPCs, but they had just gotten there and have not started to mutate yet. I just liked that picture of the two of them being caught by surprise. 

I doubt I will drop any hints here to the upcoming 4e adventures or even the on going Dragonslayer's plot.  So Arik is not really another name for Tharizdun, and I doubt I'll make the Eye of Arik a part of the summoning ritual they need for Tiamat.  Just a little side adventure to amuse me and them while I build them up to the big finale.  Though the Knights of the White Drakes from the Green version allays interested me.  Maybe once the adventure is over I'll have the Knights send them their thanks and offer them a great gift, a Drake (a riding dragon) for them to use in their battle against Tiamat.  My son would LOVE that.  Of course that only works if the the guy on the dragon that everyone thinks is evil is actually good and the characters help clear his name.  I do like that idea.

Links
- Wizard's page for the Orange version, http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x7 
- Cool maps from the Mystara uber-site, Vaults of Pandius, http://pandius.com/maps.html

Tuesday, July 6, 2010

Would you like an "A" or 100 XP?

So rarely do my roles as father, educator and gamer collide as well as they have this night.

I have been working with my sons all summer long on doing extra reading, math and writing.  Yes this is what it is like when you are a teacher's kid.

I know motivation is low for school work, especially in the summer and especially when it comes to writing.  But tonight I offered my boys a deal.

For every paragraph they write about their characters they will get 100 XP.  If they do a whole page then they get 500 XP.  If they can write a good story and tell me something about their character then we consider it "true" , even if that means he gets a new magic item.

We will see how it will go.

RPGNet Review for Cartoon Action Hour is up

My review for Cartoon Action Hour: Season 2 is up at RPG Net.

http://www.rpg.net/reviews/archive/14/14855.phtml

You can also discuss it on their forums: http://forum.rpg.net/showthread.php?t=524162

Comments are not showing up

Comments are not showing up for my blog.

I can see the comments via my email, but they are not on the screen.
This might be true for all of Blogger or just me.

Monday, July 5, 2010

Expedition to the Barrier Peaks

Just so you all know.

The module, Expedition to the Barrier Peaks is today's featured article on Wikipedia.
http://en.wikipedia.org/wiki/Main_Page


I worked a bit on this article back when the deletionists were trying to get all D&D related content removed from Wikipedia.  Some of them seemed to be on a crusade of one sort or another.

This is a great honor for any page.  Wikipedia has over 3 million articles and only 365 of them can be a featured page in a year.  There is even a Facebook page to celebrate.

So celebrate this classic module.  How?  Oh I don't know.  Mix some sci-fi in with your old school games.  I might need to run this one for my kids one day.  It is a lot of fun.

I remember buying this module in Springfield, IL at White Oaks Mall.  I sat on the floor of my parents van (yes kids on the floor with NO seat belts) reading this as we drove to some diner or something. I can't recall where we were going, just that I had this module and I ate it up.  Great memories of this one.

Friday, July 2, 2010

HAPPY FOURTH OF JULY!!

It's Independence Day here in the States.

Which is a excuse for Americans to play with fire all weekend, but that is cool.

It's odd we celebrate our independence from a country that is arguably one of our biggest friends and ally today.

Well I am celebrating all the same and so should you!

Thursday, July 1, 2010

Revised Plan; Generational Mega Plots, Part 2

So.  I started to put my plan into action for the first major campaign arc I have planed out from square 1 and ran since the Dragon and Phoenix. My boys are excited, my wife will buy me adventures (how cool is that?!) and we will get going.

I told the boys that they can play two characters.  A character and a companion character via the 4e rules.  We need the extra characters because they wont survive otherwise.  So far we are going to have a Dragonborn Paladin, a Dragonborn Sorcerer, a Ranger with some thief skills and a "sword guy".  I am thinking the "Sword guy" will be a Warlord to get at the Leader role.  But we certainly need a Cleric if for nothing else than for undead battling.  Given that this is 4E I do want the roles to be covered.  So I have a defender and a couple of strikers, I need a controller and a leader.  The "Sword Guy" would work, but I am going to look into all the Leaders we have so far and see what would fit the best.  He would love a Swordmage, but that is a defender. Bard is a good choice, but I would really prefer a Cleric I think.  I like the Inovker as a potential controller too.

I am going to start to lay the seeds in my current game for this new one.  The 4e characters are the descendants of the 3.x characters.  So yeah I am likely to give 1st level characters a magic item each.  I  know some of you old-schoolers are cringing at the thought.  So some clues will be laid out about Tharizdun, the Raven Queen and Orcus.  I will have the Raven Queen kill Nerull sometime before the 4e game starts.  The result will be massive amounts of undead roaming the lands due to the "backlash of necrotic energies".  The Raven Queen is getting them under control, but this backlash has not escaped the attentions of Orcus and Vecna.  Orcus wants to use this time to kill the Raven Queen and put himself in her place.  She is still just a "godling" in age, but controls vast amounts of power.  Vecna wants her power pure and simple.  I can begin the 4e adventure with a story on how one horrible day all the dead got up and attacked.  There was a mini-Rekoning (ala WitchCraft RPG) and magic went crazy and now everything is new again.  Better than ramming a planet into my world.   If that is the case then I might want to run CM2 Death's Ride for the current 3.x group, build up to that.  Plus Death's Ride has something else I want, some great NPCs for the characters to fight as an arch nemesis.

The Raven Queen is going to be a combination of Death from The Endless, the Raven Queen of D&D world and the Morrigan of Celtic Myth.  So less like Xena becoming Death and more like Teen Titans' Raven becoming Death.  Or some combination.  I like the idea of the world's most powerful god being a teenage goth chick.  With her being younger it would help my kids relate to her more.

Some things to consider while I look over my adventures and books some more.