tag:blogger.com,1999:blog-7913319789564397699.post3384658149731129289..comments2024-03-28T17:48:19.196-05:00Comments on The Other Side blog: Basic Levels: D&D4 by way of D&D BasicTimothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7913319789564397699.post-16478176108338586722011-05-20T12:31:16.249-05:002011-05-20T12:31:16.249-05:00I really enjoyed reading this. I have the DnD4 co...I really enjoyed reading this. I have the DnD4 core books but not the new boxed sets. My head is having a little trouble understanding the new ways of DnD4, which sends me crawling to old school systems. <br />I was however pleased to see that the first level characters are a lot tougher (which reminded me of the rough and tumble of the SW RPG).<br /><br />In the original Basic and AD&D... how can you introduce new players to DnD and then kill them with vermin? You reminded me that I'm always trying to adapt Basic D&D to solo-gaming which for first levellers is way too dangerous. How doe Magic users even get to Level 2? But not starting at first level can feel like something has been taken away from the campaign experience. When wanting to start new players off as proper "heroes" 3-4th level is a good starting place, it's possible to survive several encounters with tough humanoids before returning to town. <br /><br />A little while back, myself and some friends were championing all types of "boxed" D&D http://the-lost-and-the-damned.664610.n2.nabble.com/For-the-Love-of-Basic-and-Boxed-D-amp-D-td4599510.html<br />Amongst my UK friends, very few of us have ever seen the OD&D white box - it's just not in anyone's collections.<br />The new Red Box - seemed like a dastardly nostalgia trick. At least it comes with some floor plans. :) No, wait what was all that stuff about rpgs not having a board ...? ;)Billiam Babblehttps://www.blogger.com/profile/11504438538787804477noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-71252309598271006162011-05-18T20:33:44.563-05:002011-05-18T20:33:44.563-05:00A fourth edition MU is going to have a lot more hi...A fourth edition MU is going to have a lot more hit points than an equivalent levelled OD&D MU.<br /><br />A fourth edition MU is going to be able to use magic missile every turn, and will kill the equivalent levelled OD&D MU in the first round, using his daily power.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-61397858371729615132011-05-18T18:25:33.888-05:002011-05-18T18:25:33.888-05:00That's how a lot of the best ideas happen, ste...That's how a lot of the best ideas happen, stewing like that. Your system here fits the old school aesthetic a bit better. I like the idea of letting them go from general to specific: one of my problems rolling up 4e characters is knowing generally what I'd like to do but not wanting to commit to a specific subclass (or even class the way they're so specifically defined in 4e).<br /><br />Anyway, great post. If you come up with something you should write it up, could be a great way to "update" old/old-school low-level adventures for 4e by "backdating" 4e.Anonymoushttps://www.blogger.com/profile/01066409334411354268noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-74132632942280247432011-05-18T15:42:31.388-05:002011-05-18T15:42:31.388-05:00Back. I realized when I clicked on it I had alread...Back. I realized when I clicked on it I had already seen that. It must have been jelling in the back of my mind since then. <br /><br />I had talked about it a while back too with the idea of life span development for characters.Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-85461775628696332792011-05-18T15:39:51.947-05:002011-05-18T15:39:51.947-05:00@Adrian, thanks for the link! I'll check it o...@Adrian, thanks for the link! I'll check it out now.Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-60746923717292927112011-05-18T15:39:03.607-05:002011-05-18T15:39:03.607-05:00Hey Tim, thought you might like to know that Rob D...Hey Tim, thought you might like to know that Rob Donoghue (Fate co-author) wrote about a very similar concept just a few weeks ago on <a href="http://rdonoghue.blogspot.com/2011/05/leveling-up-to-1.html" rel="nofollow">his blog</a>. I think I like your system better, but you might find a few decent ideas going through his thoughts on the matter.Anonymoushttps://www.blogger.com/profile/01066409334411354268noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-11446556795537197342011-05-18T13:54:17.506-05:002011-05-18T13:54:17.506-05:00This is a great idea. You hit a lot of good points...This is a great idea. You hit a lot of good points. I'm one of the guys who is a bit put off by the "power creep" of 4E. I realize why they did it and I don't think they are "wrong" so to speak. I just miss those stories about people coming from nothing to being powerful. In my old D&D Basic brain, the 1st level 4E characters are already incredibly powerful so honestly, leveling up is kind of a let down. Back in the day, you might gain an extra attack per round, or some new massive damage attack or spell. Now, you don't really get anything except "more of the same". Ok, so you had 3 encountes before, now you have 4. You had 2 dailies, now you have 3. I like the idea of there being new categories. Lets say something even bigger than a daily, but you don't even get it until level 5. <br /><br />But I digress. You've got some great ideas here. I'd love to see this as an articl in Dragon, the parsing of 0 level characters.Anonymousnoreply@blogger.com